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Ice climbers nana x popo hentai
Ice climbers nana x popo hentai













This will be the most vague one, as mindgames can be essentially anything. Just be sure you dont suicide in the process. Non-sweetspotted Up+B Nana save - Basically, when your up+b doesnt snap like a tether, but popo makes it to the ledge, you can often save Nana by dropping down and immediately performing up+b again. For the crawling blizzard wall, you do down+B, shorthop forward down+b, shorthop forward down+B, etc.Ģ. Space the moves apart as best as possible. Once the desync starts its best to use smashes or blizzard against those up close, and ice block against those afar. The two easiest ways to accomplish this by yourself is to do a single left-right or right-left dashdance to iceblock, or up-b to a ledge and immediately attack, Popo will get up but nana wont. Desyncing - Desyncing is accomplished by making Popo and Nana attack seperately. Grab + pummel (once) + blizzard while pummeling, regrab and repeat: works to 80%, unless opponent SDI's well.ġ. Side+b to uair: works at low-mid percentsĭesync blizzard to grab: works at all percents unless the opponent is VERY good at SDIĭesync blizzard to smash: works at all percents Side+b to fair: works at around same percent as dash attack to fair, as before, not sure if it works 100% of the time.ĭash attack to Uair to Fair: works at low-mid percents, dependant on opponents DI. Very nice way to prematurely end the opponents stock Only works to about 40%, varying a bit depending on weight. Nair + dash shorthop + nair: only over a stage at low-mid percentsĭash attack to Fair: Not sure if it works 100% of the time, but i believe it does if your quick. If Nana is your primary climber, replace Nana with Popo and vice versa. There are exceptions to be found, but thats the general jist of it. This is good in the end because only Popo's knockback REALLY matters and it makes SoPo a good deal more viable. IC's shorthop 20% lower and fastfall 30% faster, both of which are beneficialĪn easy way to sum up the above is that, aside from Nana's sweetspot Fair she got a knockback (but not damage) nerf while Popo got a knockback (but again not damage) buff. IC's Side B: after frame 55 speed up by 1.5 IC's Grab attack has ice effect (no gameplay effect) IC's Nana's Dash attack -> BKB 60 from 90 IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40 IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20 IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40 IC's Nana's Downsmash Hitbox 3-> Trajectory 10 from 60 IC's Nana's Downsmash Hitbox 2-> Trajectory 10 from 83 IC's Nana's Downsmash Hitbox 1-> Trajectory 10 from 60 IC's Nana's Downsmash -> KBG 95 from 135 IC's Nana's Upsmash -> Trajectory 97 from 83 IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70 IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20 IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30 IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90 IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83 IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60 IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83

ice climbers nana x popo hentai

IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60 IC's Popo's sweetspot uair -> KBG 145 from 120 IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20 IC's Popo's solo squall -> trajectory 60 from 30 You may point out any combos or part of their game you want. Direct that to the post about it that already exists here is a link to said post: click here. You may mention the chaingrabs, but do not debate them please. This is to discuss other areas of the Ice Climbers game. Before we begin, i ask that the chain grab debate is kept out of this post.















Ice climbers nana x popo hentai